Quests

Week five summary!

So, week five was fun:) I met a lot of people throughout the RS world. I even made some actual friends which was an entertaining ordeal. The video I was making didn’t work out due to the fact that when I recorded the game play scenario, the file was converted to a format that my computer did not agree with unless I downloaded more software. So, that was a flop.

My week’s posts:

Today was a good day for ‘scaping.

FRIENDSHIP.

It’s because of Dad.

Ozan the useless.

Back to the desert.

Everyday I get more and more views or people just coming for reference. All the feedback I got from the studio tours has been implemented, like adding my first post to my About page for easier access. I really appreciated all the positive feedback I was getting and I really liked reading other people’s posts, which gave me some more ideas for my own (like when RS references things, to link to where those references came from). Potam is a character I’d really like to continue and I plan on elongating my membership so as to explore more into some of the storyline quests (like my quest with Ozan and Leela).

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Categories: Stolen Hearts, What's Mine is Yours | Tags: , , , , , | Leave a comment

Spiders rolling balls of poop.

Crystal.

Crystal.

After  my first attempt to save the prince failed and Osman granted me several rewards for all my hard work, he asked me to finish my work. And me, bring the good samaritan I am, said yes. I went and got Ozan (he was sulking outside the palace gates) and we stole the diamond again (this time Osman may or may not have told us to). Escape round two worked out a little better this time and we left to Shantay Pass with the diamond in tow. Shantay was acting super weird (Meaning he sounded like he was possessed but hey, this is RS. People don’t get possessed here. Let’s be realistic.) when we went to talk to him but he had been standing out in the sun all day.

Just put that anywhere.

Just put that anywhere.

Out into the desert we went only this time, the second we entered, the ground started quacking, shaking, and baking. Then out of nowhere a sundial appeared. On the ransom note for the prince, Lady Keli had told us to follow the path of the sun so following the direction of an inanimate sundial such as this makes perfect sense. Ozan told me a quick story about the gods. There are eight of them, one for every day of the week. The first god, Het, apparently looked to most human so I moved the stick/pointer thing over the face of man image and poof the ground was shaking and quaking and another sundial appeared off in the distance. this time, when we picked the right image on the sundial, some bandits appeared. The lead bandit was acting just as Shantay had. Weird.

I guess the diamond was possessing and speaking through him. Apparently this diamond has no respect for personal space. Jerk. Anyway, we fought the bandits. Ozan continued to be useless then we moved on to the next sundial which turned out to be buried in quicksand which we also fell in. Fortunately/unfortunately for Ozan and me, there was a cavern underneath that saved us from drowning in sand. Once we landed the diamond fell out of my pocket and some spider creature came and scuttled away with it. This just keeps getting better and better. It took us awhile (since Ozan was sitting on a piece) but we got the sundial working again and it pointed us down the cave/tunnel we needed to follow to get back the diamond. At the end of said tunnel we found:

Those are balls of dung. Spiders + Poop = Poor experience.

Those are steaming balls of dung. Spiders + Poop = Poor experience.

A cave full of spiders rolling balls of poop. I diamond was in one of those balls of poop. We had to run around slicing open those balls of poop until we found what we were looking for. It took forever, but I had to look for the “shining” ball of poop and slice it open. Each time it was a gem different than that of a diamond: a ruby, a sapphire, and an emerald. Finally we found that damned diamond but then we couldn’t get out of the cave. All of the sudden, Leela decided to show up and save us. Oh, and the new sundial was, like, right there. So much convenience was going on.

So, we found the last sindail and Lady Keli was standing not too far off with the prince and her two top-level henchmen. Ozan decided it would be a good idea to call this crazy bitch out but Lady Keli got kind of pissed and revealed herself as a goddess.

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I had to fight off her two henchmen by myself since Ozan and Leela are worthless sacks and once I was finished I realized how pointless this all was because Lady Keli/Amascut possessed me and just took the diamond anyway. PLOT TWIST: she gave the prince back and we returned him to Al Kharid and the psychopath left us literally in the dust. Poor guy, the emir was his father and we had to break the news to him the hard way. But, since this is RS, Prince Ali was very understanding: “One can never be prepared for the death of a loved one.” A moment of silence for the dead Emir Shah, please.

What a punk.

What a punk.

Meanwhile, Amascut and that sketchy Jabari dude were chit-chatting somewhere far away. Turns out the Emir Shah didn’t die of a heart attack but was poisoned by the emissary. So yeah, ANOTHER PLOT TWIST. Amascut also mentioned another part of her plan, dealing with Scabaras, a different god but I feel that may be a different quest all-together.

Alas, at the end of the day, we returned the prince and Osman was very happy because Al Kharid was safe for the time being. I continued to reap the benefits of completing a quest.

Yay.

Yay.

Categories: Al Kharid, Diamond in the Rough, f2p, p2p, Stolen Hearts | Tags: , , , , , | 1 Comment

Ozan the useless.

Look for the guy wearing orange.

Look for the guy wearing orange.

The next quest I started was called “Stolen Hearts” and to begin I had to find Ozan, one fo the fellows I helped defeat the troll general with in the tutorial. So the deal here is his friend was acting super sketchy and he fears he may have joined one of the Daynor gangs.

After I posed as a gang member to infiltrate the gang’s hideout, I found that Ozan friend, Khnum, was actually the leader/founder. Hmm, fancy that. Oh and I learned he had three of his kronies out kidnapping someone, but that is for later. Before Khnum would fully accept me in his gang I had to prove I was a true “Skull” by finding the “Skull” headquarters. Fair enough, old man.

I went top-side and told Ozan everything like the snitch I am. Then we stalked Khnum to HQ and ambushed him there to question him about the shenanigans going down with that whole kidnapping schpeal. At first, we thought we wouldn’t be able to break him but once we threatened to take away his food. HA! Men. So easily swayed when food is involved.

Anyway, moving on.

There we were interrogating hm when out of nowhere this Amazonian-looking woman brandishes a cross-bow at us. Well. I don’t know who invited her but NOT COOL, BRO. We were obviously in the middle of in interrogation, here!

Leela. Definitely NOT a princess in disguise. Definitely NOT an Aladdin reference.

Leela. Definitely NOT a princess in disguise. Definitely NOT an Aladdin reference.

Turns out she was there on business of her own and just so happened to spot Ozan, and knowing he was a bandit/thief/bad guy followed him. It took Ozan a minute but he soon saw through her disguise. She was Leela, daughter of Osman the spymaster of Al Kharid; they had known one another before Ozan was exiled. Once we figured that whole thing out, our focus was back on Khnum. Well, the kidnapping thing we were discussing earlier ended up being Prince Ali (Another Aladdin reference?), the prince of Al Kharid and probably the reason why the Al Kharid palace was on lockdown last time I ventured that far east. Yeah. to get back at his former empolyers (Khnum as once a palace guard), Khnum had kidnapped the prince but only after the promised pay through this mysterious Lady Keli.

We only have so much time before Lady  Keli sails away with the prince, so after locking Khnum up in his HQ we book it south to the shore just in time for Lady keli to deliver a lovely little monologue while threatening to kill prince Ali if we don’t deliver the Emir’s heart. Jeez, I really hope this isn’t a Snow White reference.

When we refused, she possessed the henchmen helping her with her crazy lady-demon-magic and made them attack Ozan, Leela, and me. This is the part I felt was a bit comical. For some reason, these “great” warriors could not even make a dent in these guys’ health bars. I had to kill the one that was attacking me and then go save the others. Really? The only reason I got these two was for chit-chatting purposes?! So I killed off the bad guys and saved the day but, alas, the prince was still missing so Ozan and I headed down to Al Kharid to try and talk to the emir and the spymaster.

Good thing my agility is so high!

Good thing my agility is so high!

Once we got there, the guard wouldn’t let us into the palace even when we fully explained the threat. Dude. Seriously. Your prince is missing and there is business to be done! So we had to go the Ozan-route, meaning we had to Assassin’s Creed our way into the building by leading from house to house, shimmying across roofs and down awnings.

When passing one of the castle windows we overheard a conversation between the emir, Osman, Hassan, and a Menaphos emissary: Jabari. They are trying to solidify peace between the two nations; however, the emir is dying and the prince is missing. If there is no one to hold the throne, Menaphos will take over. You can imagine our frustration when we hear this due to the fact that a couple of Lady Keli’s cronies were wearing the colors of Menaphos.

From left to right: Jabari, the emir, and Hassan

From left to right: Jabari, the emir, and HassanRS

Eventually Jabari and Hassan leave. When the Emir and Osman are alone they discuss how the emir is dying and how the threat of menaphos is very real and very terrifying if they do now find the prince. The ransom is for the Emir’s heart, when in reality, the emir’s heart stands for a diamond kept in the Emir’s vault. Forunately for us, Ozan knows a way into this vault. There he was been caught once before by Osman and exiled as a boy, at this time, Khnum was also exiled and blamed for the boy’s insolence thus Khnum’s hatred for Ozan.

Once in the vault I looked around in a chest and found a piece of parchment with a sotry on it describing the heart of Het and how I could possibly obtain it. It was all about balance and truth and something about someone being the heaviest in guilt because all the others weighed the same.

Eventually I found the heaviest weight and used it to obtain the diamond. Well, right then we were caught. Osman barged into the vault because by taking the diamond we had set off an alarm. Once Osman hears we had been working with his daughter, his guards are ordered to stand down. We are then forced to give up the diamond and are taken to the Emir who, after we explain the diamond is the only way he can get his son back, exclaims how he will give anything else but the diamond and promptly dies of a “heart attack.” Well.

We aren’t blamed for the death of the Emir, thank god, Ozan is released from exile, and I reap the benefits of completing yet another quest.

Ahhh yeshhh.

Ahhh yeshhh.

Find the shortcut for Stolen Hearts here.

Categories: Agility, Al Kharid, Draynor, f2p, p2p, Port Sarim, Quests, Stolen Hearts | Tags: , , , , , , , , , , , , , , , | 2 Comments

It’s because of Dad.

Ignore the obnoxious "Climb-down Staircase" option.

Ignore the obnoxious “Climb-down Staircase” option.

Alright so the safe word for the day is: QUESTING. With quests you get all sorts of rewards and experience points. I started today by picking one at random out of the various redded-out quests yet to be completed.

So I teleported over to the Taverly lodestone. This quest can be completed for f2p players so no worries, everyone can do this:)

Anways, off to Doric’s place. Apparently he’d been having some shop troubles, his son Boric was missing, all of his old customers were leaving him and he had no idea why. So, we came up with a plan to make some super fancy swords with some super fancy ore and show them Sir Amic and his squire, Cerlyn. So, Doric gave me a map with the locations of the certain mining sites: The Varrock East mine, the Varrock West mine, the Rimmington mine and the Dwarven mine.  The Dwarven mine (just south of Ice Mountain) is a great place to skill if you’re willing to put some time in. They have everything down there: ore, a furnace, an anvil, and a dwarf wandering around willing to pay you for everything you make.

Doric also gives you a bag to put the special ore in so you don’t have to worry about inventory space, just make sure you bring some food along because midway through mining, the ore comes alive and tries to attack you. Just peachy, right?

They're pretty easy to defeat, though. I one-shot killed them.

They’re pretty easy to defeat, though. I one-shot killed them.

I began at the Rimmington mine (to get there you just teleport to the Port Sarim lodestone). After that I moved to the Dwarven mine, where I came across these two fellows, one was a concealed dwarf and one was a wizard. Apparently they were the hooligans making the ore come alive and kill me. Alas, I had to continue on anyway. Eventually I finished my mining tasks and teleported to the Falador lodestone to get back to Doric. I had to explain the situation and we came to the conclusion that these fellows were trying to mess up his business.

Now we had even more motivation to complete these weapons. I smithed up a bronze sword and a bronze dagger and then brought them both down to Askel, Doric’s buddy in Falador, to adorn the weapons with jewels to make them look pretty. Then it was off the the Falador castle to show off our wares to the squire and then to Sir Amic. Once I got to the castle though I found there was already someone claiming to be one of Doric’s workers and stealing Sir Amic’s business.

Les guiding questions.

Les guiding questions.

Well, turns out it was just Boric, off to usurp his father because he was angry. Seriously, this dwarf has some serious daddy issues. Oh, and RS being RS seems to have made this quest seriously moralistic in nature. I had to bring Boric back with me and help him talk it out with his dad, Doric.  And when I say help, I really mean help. There is a portion of the quest dedication to me guiding the conversation to a more positive light. Some questions cause Boric to release his angst while others don’t do anything. Eventually the two work out their differences and make me a business partner, only after I clean the shop and make a new front sign for them. This is all very simple stuff so don’t worry about not being able to do it. Once that is all finished we were ready for the grand opening!

The cutting of the red ribbon!

The cutting of the red ribbon!

Quest complete!

Quest complete!

 

 

Categories: f2p, Falador, Mining, p2p, Port Sarim, Smelting, Smithing, Taverly, What's Mine is Yours | Tags: , , , , , | 2 Comments

Damnit, Drezel. (Pt. 2)

Potam in front of the mausoleum.

Potam in front of the mausoleum.

No, Drezel is not free. Not even a little bit. Yeah, sure the door might be open but here’s the kicker: if Drezel takes one step out of that cell, the vampyre dwelling in that vampyre coffin will jump out and kill everyone. That could put a damper on our grand escape plan. Alright, so what do I do, Drezel?

I have to go get a bucket from god knows where (I got mine from my bank because I keep everything…) and then I need to fill said bucket with the water from the well surrounded by those statues in the mausoleum. The water comes from the nearby river which is enchanted to keep to bad guys away. Doop-dee-doo, I filled the bucket and splashed it over the vampyre’s coffin. Apparently the monks didn’t really care that Drezel escaped because I met him in the mausoleum right after without so much as a skirmish.

Ah, well. I guess they changed their mind about the whole captivity thing.

Ever since I killed the dog, apparently the magic river wasn’t so magic anymore and that was a bad thing. A very bad thing. Drezel needed be so get him some Rune Essence to combat the evil seeping past his defenses. This early in the game I haven’t started mining Rune Essence (basically what they make rune out of for magics and whatnot). Alas, I was forced to go to the GE and buy my way out of this one. Sorry, guys.

That tiny thing in the middle is the well.

That tiny thing in the middle is the well.

So there I was with my 50 pieces of Rune Essence but when I brought them to him he wouldn’t take them because they were in note form…………… Seriously. There is always a catch with these quests. Why can’t any just be straight forward?! So, I had to teleport back to Varrock and find a bank to switch my notes Rune Essence to actual ones meaning I would have to make two trips. Fan-freaking-tastic. Fine. I guess I’ll do this dance twice.

Turns out, this was the last step to this quest and after giving him the Rune Essence he was like, sweet! Have this cool dagger! It doesn’t let werewolves turn into werewolves.

Fine by me. Oh, and I leveled up in Prayer which is fine by me, too.

Quest = Complete

Quest = Complete

Shortcut to Priest in Peril is here.

 

Categories: f2p, p2p, Prayer, Priest in Peril, Varrock | Tags: , , , , , , , , , , , , | Leave a comment

Damnit, Drezel. (pt. 1)

Today I did a quest titled, Preist in Peril. You begin by speaking to the king of Varrock, King Roald. Apparently his friend, a monk named Drezel has gone missing and needs the help of a good Samaritan to find out hat happened! Well, well, well, I just so happen to know a good Samaritan who just so happens to be looking for a quest.

This is what my armor looks like, I'm supposed to me doing ok against this ghoul, right?

This is what my armor looks like, I’m supposed to me doing ok against this ghoul, right?

So, off I went to the east. It took me ages to find this temple when Drezel was supposed to be and when I finally did, the door was locked. GREAT. I examined the door a few times but to no avail. I tried to speak with this mysterious monk lingering outside but he ignored me. I checked out this mausoleum, opened the trapdoor and went underground. There was a level 50 dog there named Cerberus; I was surprised he didn’t attack me right away since monsters that high of level are usually placed there to attack people. Passing the dog, I went through a gate leading to a large room with a well inside surrounded by statues. I examined the statues and the well but nothing interesting happened. In the far corner there was another door leading to a library and what looked like a cave mouth dripping “holy water.” I tried to pass through it but I received a notice that “the guardian had not cleared me to pass.” By guardian I think they meant the level 63 ghoul wandering about the same room. Awesome, I have to fight this thing?! Lucky I brought all this food with me.

I needed to restock my health about three times but I eventually killed it and went to pass through when I received yet another warning. This was a warning you would get when you pass into the wilderness of the deep desert and it seemed fishy that a novice quest would send you into somewhere that dangerous. So, I returned to king Roald to double check what exactly it was I was supposed to be doing with that-there temple.

Of course he was of no help, he repeated what he had told me before but with no further aid. Alright, it’s time to outsource.

Back at the temple there was another player, obviously doing the same quest as me since he kept on stopping that that darned temple door that was locked from the inside. I asked him what to do and he said I had to kill the dog. What?! Since when was I told to kill a dog?! That dog wasn’t trying to kill me… I was just so confused. Then I right-clicked on the door this time instead of left-clicking to pull down the options list and that’s when I saw the option to “knock.”

Well, now why didn’t I think of that? Lo and behold when I knocked someone on the other side spoke to me, their script suggested they weren’t who they were saying they were (They claimed they were Drezel but in that horribly sketchy kind of way). Alas, they told me to kill Cerberus, so I had to swallow my morals and kill that poor dog.

At least they were considerate, right?

At least they were considerate, right?

Right in the middle of my battle my game froze and crashed so I had to switch over to a less populated world. The Canada server only had about 200-something people in it so that would work.

Eventually, I killed the dog. Poor thing. I talked to the people at the temple and they sent me back to the king who was none-too pleased to hear I had killed Cerberus. Apparently his kingdom was now going to be invaded by crazies. COOL GUYS. I returned to the temple to try and fix my mess and this time I could just walk on in since I guess the monks in there now considered me a total bro for killing that dog. I found Drezel locked in a chamber on the third floor right next to a vampyre coffin. I had to find a key by killing one of the monks downstairs and then I had to exchange it with one of the keys held by those statues down in the mausoleum. Easy enough. Soon I had the key for Drezel and he was free…

Or was he?

Find a shortcut through Priest in Peril here.

 

Categories: f2p, p2p, Priest in Peril, Varrock | Tags: , , , , , , , , , , , , , , , , , , | 2 Comments

Breaking of the blood pact.

Screen Shot 2013-04-08 at 2.52.44 PM

UPDATE: They all sold within a day or two. I feel so rich!

I began today’s session by spinning what flax was left in my bank account into some more bow strings. Once finished, I teleported up to Varrock and on to the GE (Grand Exchange). If you’re ever in a highly populated free world, you might notice the vast amounts of people hanging out at the Lumbridge Castle. Well, in a highly populated Member’s world, the place to be is the GE. There were players everywhere bartering their wares in the chat box rather than in the bidder’s box. Anyways, I put all my bow strings up for sale and I should be making a pretty penny off them due to the fact that they’re going for 177gp a string.

I was getting a little restless at this time so I went to activate some more lodestones on my map.

Me fighting a mugger outside an Edgeville general store.

Me fighting a mugger outside an Edgeville general store.

Edgeville is the closest to Varrock so it didn’t take me too long. For a new player, going out on the open road can be dangerous considering there are muggers, bandits, bears, and al sorts of PCPs out to get the low-levels. After that was all said and done, it was questing time! I’ve started picking one at random to do and see where that takes me. Fortunately this time I didn’t have another deep desert issue: I got the blood pact. This quest is set in Lumbridge and is available to non-members so feel free to give it a shot. I began by talking to Xenia, a woman standing in the graveyard just south of Lumbridge.

The gig: three ruffians kidnapped a damsel in distress and were going to sacrifice her. Crazy cultists. So down into the catacombs we went. I wish I had brought some sort of melee weapon because that is what you need to fight the first guy. Xenia walked me through literally every step.

Poor girl. She never stood a chance.

Poor girl. She never stood a chance.

All the bad guys were level three so if you don’t feel safe fighting a few level threes, go kill chickens somewhere until you do; or follow what I do and stock up on food before entering any dungeon. (Hint: Eating and fighting is probably the wisest tactic you’ll ever learn.) I kicked their butts, saved the girl, and left the catacombs. The best part? I got to keep the weapons the characters were using: a serious charge bow improvement. In the building right next to the entrance to the catacombs there is a coffin. I opened it a disturbed an unruly ghost. For some reason I couldn’t interact with it.

After I quick teleported over to Draynor and head over to Falador in order to activate that lodestone. On my way, I stopped by the clan camp just below the southern Falador gates. There I received my new clan cape which portrays our two clan symbols: a wizards hat and a bow. The cape itself is purple.

Since I’ve kind of been on a roll with this whole lodestone thing, I went to activate the two I had left on the far west coast of the RS mainland (these are all in the member’s world).  Ardougne was simple enough since it was right south of Seers’ village without any obstacles in the way.

Those bats were real jerks.

Those bats were real jerks.

My adventure to Yanille was quite a bit more exciting. I passed some people chopping down yews and then I was out in the open. Oh, and I was being harassed by these crazy bats… level 57 bats. At one point there were three of them attacking me at the same time. I tried to fight them off as best I could but I only had 100 health points left I had to make a mad dash for it.

These bats were mage bats so they could hit you even while you’re running away. (Hint: when you go up against ranged opponents, give your health a little more wiggle room than you would when fighting a melee enemy.) 

I was struck twice during my attempted escape and just barely was able to make it to the nearest bank to withdraw all that beef I’ve been harvesting off my cow-profit system. Then I went back out there to show them batsies who’s boss…meaning me. Ten steaks and three bats later, I succeeded in activated that darned Yanille lodestone. ADVENTURE = SUCCESS.

Here is a shortcut through The Blood Pact, if you’re interested.

**Next post: be ready for some video! Or, at least an attempt!

Categories: Ardougne, Crafting, Defense, Edgeville, f2p, Falador, Lumbridge, p2p, Range, Seers Village, The Blood Pact, The Grand Exchange, Varrock, Woodcutting, Yanille | Tags: , , , , , , , , , , , , , | 2 Comments

Game with a friend.

This session we have a special guest, my very good friend, Archery Swag (a.k.a. Taylor). He is a member and one of the gentlemen who got me started in RS back in high school. He’s been a member for a while now so he is a little more advanced than I am when  it comes to knowledge. He and my other character MaggieMayy1, founded our own clan: The Mafia Knitting Club. Well, since I wasn’t really participating all that much in my other grammatically impaired clan, I bailed and joined The Mafia Knitting Club.

#SuperSick

#SuperSick

Sorry, Red Dragans; I have officially moved on to greener pastures.

Perks to ‘Scaping with a friend:

  • Leveling advice.
  • You’re not just someone playing alone in your room.
  • You have a wingman.
  • Trade!
  • Dungeoneering opportunities.
  • The wilderness buddy system.
  • Dueling arena.
  • Dance parties!

And the list goes on…

Taylor goes to Michigan Tech and surprised me by being in Bemidji on Friday. (My friends and I play a nation-wide game of tag and he came and tagged me as well as stayed for the weekend.) This is why my posts are late. We played RS for a little while too and this was the perfect opportunity to have a great gaming session.

Right about this time, I had officially given up on the old quest. I wasn’t leveling up fast enough and I was ready to do exploring elsewhere. The best part about RS quests is the fact that you can leaven whenever you want and when you come back you can pick right back up where you left off. Someday, I’ll return but not this day.

Potam, Achery Swag, and Archery Swag's overgrown cat killing cows.

Potam, Achery Swag, and Archery Swag’s overgrown cat killing cows.

Although my imp robes were cool, we decided I needed some legitimate range armor. My defense isn’t high enough so I’m stuck with leather for now. We hopscotched our way over to Beefy Bill’s pasture. (Hint: the fastest way to get to Beefy Bill’s pasture is via  Draynor lodestone.) We were killing cows left and right until both of our inventories were full of cow hides. then, up to Varrock we went to have them tanned. I accidentally had them tanned into hard leather so the only things I could craft were more hard leather gloves. Fantastic. The hard leather gloves I had made before still hadn’t sold on the Grand Exchange so I doubt these would but I put them up for sale anyway. Now, I needed to level up my crafting skill so I could make better armor. I was about to return to Beefy BIll’s when Taylor mentioned flax farming. There is a flax farm just South of Seers’ Village. (This is in the p2p world.) I needed to activate those lodestones still so I teleported the Taverly and then had to walk the rest of the way.

Taylor has his own 14-step system to profit:

This is flax.

This is flax.

  1. Fill inventory with flax.
  2. Run North of Seers Village bank.
  3. Bank all flax.
  4. Repeat steps 1-3 until satisfied.
  5. Fill inventory one more time.
  6. Teleport to Lumbridge.
  7. Go to the second floor.
  8. Spin flax into bow strings at the spinning wheel there. (Crafting)
  9. Go to third floor bank.
  10. Exchange bow strings for more flax.
  11. Repeat steps 7-10 until out of flax.
  12. Go to Grand Exchange.
  13. Sell all bow strings.
  14. Profit.
Simple enough.

Simple enough.

We did that a couple of turns until Taylor told me about some fancy boots, I think they’re called “boots of lightness” or something along those lines. They increase your stamina as well as make you faster. You see, the more things you carry the slower you go and the worse your stamina; these boots fix that. The location of these boots were in this crazy dungeon and we had to buy candles and light them first in order to see. I was attacked by bats on the way down there but once my combat level gets high enough these pests shant be an issue. I had to claw through some spider webs but I got the boots! I haven’t noticed any difference but that’s because I don’t carry much to begin with.

After we got out of that dark place we returned to our flax farming. However, we were stopped along the way by this bouncing box-thing. I bought a ticket and entered. I was greeted by a circus set-up and three options. I chose the range course where I had to shoot at certain targets at different distances. I hit the first few but I missed most of them. Fortunately, I still got a bunch of xp from it so all was well.

My kitteh.

My kitteh.

Then, Taylor and I decided I needed a cat. I had seen other members with pets and I wanted one but didn’t know how. Taylor had a cat so he knew the ropes. I had to complete this Gertrude’s Cat quest, as long as it wasn’t as complicated as that desert quest, sign me up! Off to Varrock we teleported. This time we check the wiki first. I needed a sardine and a bucket of milk. You can buy both at the Grand Exchange and soon I owned both. (Hint: make sure you go to the back of Gertrude’s house and pick some of the Doogle weed to rub on the sardine!) One saved cat later, I had my own little kitten! You have to feed and pet it, like any other real cat otherwise it will run away. Time to test my nurturing skills.

To end our session, we returned to Lumbridge to finish our flax spinning, this time with our feline companions!

 

Categories: Crafting, Defense, f2p, Gertrude's Cat, Lumbridge, p2p, Seers Village, Smelting, Taverly, The Grand Exchange, Tourist Trap, Varrock | Tags: , , , , , , , , , , , , , | 4 Comments

The deep desert is still not fun.

Alright guys, I finally got out of that darned desert prison and moved forward in the quest…only to reach yet another road block. It all began when I forced myself to look at things from a different angle. For one, the only PCPs in there were slaves and guards. I couldn’t pose as a guard, I couldn’t fight the guards (they were combat level 50 while I’m a measly combat level 31), so the only option I had was to look like a slave. The one time I wasn’t apprehended by the guards was when I was picking at some of the copper outside so maybe it was when I was wielding my weapons?

BINGO.

AHH YEHH!

I unequipped all of my armor (except for those fancy-shmancy desert robes) and I finally could walk among the peoples of the miner camp unhindered by those rapscallion guards. Hmmm, now what.  continued to look around and I found a couple of key on the table outside my cell: one for the main gate and one for my cell. I went outside and started talking to people again, starting with the slaves. I soon came across one particular male slave who was just so planning a grand escape and needed some help. It took me a couple of tries but I got his handcuffs off and then we were going to trade clothes. (I needed to disguise myself as a slave, disgusting robes and everything to get into the underground mine where I was to find that woman’s daughter.) I thought I was all good and then this male slave decided to get picky; apparently he wanted the entire set of robes. I didn’t have the robe bottoms, only the shirt. Well, fine! Sheesh. I guess you can only try to escape once, so you better do it right.

Since I had the main gate key, I returned to Al Kharid to buy a robe bottom only thing is, is that I couldn’t find one. It took me ages but I finally realized there was a guy named Shantay right next to the entrance to the entrance to the desert. I had walked right past him… Sweet.

So, with my full set of robes I returned to the slave and traded with him. He moved on to freedom as I headed down into the mines, around a labyrinth of slaves to a prison guard who required I bribe him with a certain pineapple. REALLY?! COME ON. This girl is definitely NOT worth all this effort. Seriously.

Those are my slick slave robes. I'm bringing 90s grunge back.

Those are my slick slave robes. I’m bringing 90s grunge back.

Alas, I digress.

Out of the mines I go to the Tenti peoples and attempt to get this “special” pineapple. Well, of course they have something for me to do first. They need some top secret plans hidden away in a chest in the miners’ camp. I need to get them and build this ultimate weapon. COOL, GUYS. Soon enough I’m back at the miner’s camp talking to the captain, trying to distract im enough to let me into that chest. This is one of those parts where you may try everything, multiple times and it still won’t work. Dig deep, everyone, you’ll get through this. I told him there was a Fire for about the fifth time and he finally took me seriously and got a bit worried. BOOM. THOSE PLANS ARE MINE, YOU FOOL.

Alright now back to the Tentis with the plans. Oh, now they want me to build it because they can’t. Ok, so you want these plans that aren’t yours to build a weapon that you don’t have the skills to make… Seems legit. I agreed to build their weapon for them because I guess I don’t have anything better to do.

Check it.

Check it.

Now, I need at least twenty feathers and a bronze bar. I had to return to Shantay to buy some more stuffs, only this time I travelled my magic carpet. I bought the feathers however, he was all out of bronze bars. Ugh.

Lumbridge has a copper and tin mine just South of it so I teleported over there and went to mine some ore, smelted it, and returned via magic carpet to the Tentis. Fortunately they had an anvil that I could use oh but wait, I wasn’t a high enough smelting level to make this weapon.

My thought process:

  • Well, f*** it. That girl can die for all I care.
  • Alright no, come on. I need to level up anyway.
  • Fine.
  • Off to the Burthrope mines!

Thus begins the tedious process of raising my smelting level.

(Hint: before you begin any quest, check the RS wiki to see what you’ll need. Please, for your sanity’s sake.)

 

Categories: Al Kharid, Burthorpe, f2p, Lumbridge, Mining, p2p, Quests, Smelting, Tourist Trap | Tags: , , , , , , , , , , , , , | 2 Comments

The deep desert is not fun.

Wares officially bartered.

Wares officially bartered.

After Potam acquired her imp hide robes but she still had all those leather items in her bank. What do we do when we have an exceptional amount of items? We sell them! Sell them all! So, I teleported to the Varrock and headed to the Grand Exchange to barter my wares. Unfortunately none of these items are in particularly high demand so it will take some time to sell all of them.

Alright, moving on.

I was getting kind of tired of the whole Lumbridge/Varrock scene so after teleporting back to Lumbridge I headed south, out of Lumbridge, and then west over a bridge into Al Kharid, a desert city. I explored a bit and learned the castle there is on lockdown. You can’t get in anywhere but you can kill the guards if you’re bored but there really isn’t much else you can do to interact with the castle itself.

It is very beige there.

It is very beige there.

I moved on the rest of the city and activated the lodestone. The city itself is not very big but there are places to buy scimitars (Hint: this is the prime weapon for any melee-focused character), plate legs, or plate skirts. (You know, in case you want to look feminine when you’re killing goblins.) There ar also the Al Kharid games you can look into. Personally, I’ve always viewed these as a perfectly good waste of time and gp but whatever floats your goat. If you’re in need of snacks, there is a Kebab shop where you can buy…wait for it… kebabs for one gp. Kebabs are meant to be a bit risky though. Sometimes they can give you 300 health points while other times they can give you nothing. In addition to giving you health points, if you get a spectacularly delectable kebab it can even raise some combat stats whereas a putrid kebab can lower stats.

From there I headed south to where there was an alcove with a bank chest and from there I couldn’t go any further south without receiving this message (for f2p players, you shall not pass):

Psh.

Psh.

Obviously I clicked “Proceed Regardless” because I’m not afraid of anything and into the desert I ventured. To the right of this gate there was a weeping damsel in distress. Me, being the good samaritan that I am, asked her what was the matter and apparently her daughter had gone into the desert and NOT RETURNED. GASP.

THE QUEST HAS BEGUN.

I was told to follow some footsteps heading south and sure enough there were some footsteps in the sand clear as day.

It's like they wanted me to see them or something.

It’s like they wanted me to see them or something.

So, I followed said footsteps to a band of miners guarding some sort of gate. I sweet-talked my way (meaning I paid one miner five gp) into telling me how to get past the gate. apparently the guard captain had a key on him but he wasn’t going to let me in, of all people, unless I found some guy named Al Zaba Bhasim (possibly hiding in the west *hint*hint*wink*wink*), captured him, and brought him back to the head guard. All of the sudden I lost about three fourths of my health. I looked in my chat box: I guess we need waterskins to hang out in the desert. Who knew? Well, I certainly didn’t. I had maybe 100 health left out of 500 so I had to book it back to Al Kharid to buy some (4) waterskins. (Hint: you can buy them from the guy next to the guy selling game stuffs.) I also bought a desert shirt, boots, robe, a fake beard, and a turban. If you combine your turban with your fake beard it makes a desert disguise. I don’t know what it’s supposed to be used for but I put it on anyways, just in case.

So, with my sweet desert disguise and my waterskins I journeyed back to the desert, to the miners’ camp, and west to find that Al Zabadoobeedoo guy and return him to the hands of justice! Soon enough I found a camp and in the centermost tent was the tent-dwellers’ leader who told me that man doe not exist. I had to return to the captain, insult him for not fighting his own battles and then we fought. It took some time and a kebab but eventually I killed him, and look at that! He dropped a key!

Me in my desert garb.

Me in my desert garb stuck in my cell.

There I took the key, got in through the gate and I wasn’t in there a minute before some guards caught me and threw me in jail. Great.

I’ve tried to escape time and time again but to no avail. I’ve bent the bars, gone outside, talked to all the slaves, the cart drivers, and even the camel. I’ve checked all the crates and even snuck up to the second floor of the prison and talked to the captain. I tried to convince him there was a fire in the lower mines and instead of sounding the alarm I ran to save him first but I got nowhere. Oh, and I was caught and roughed up by some guards at least ten times whilst completing these tasks. I’m officially stuck. I guess I’ll have cave and check the wiki. Or maybe not… no matter how many times I get thrown back into jail, I will find a way! I promise you that! By the way, I’m down to one waterskin so I better figure this out soon or I’m going to die. Cool beans.

Categories: Al Kharid, f2p, Lumbridge, p2p, Quests, The Grand Exchange, Varrock | Tags: , , , , , , , , , , , , , , , , , , , , | 4 Comments

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