After my first attempt to save the prince failed and Osman granted me several rewards for all my hard work, he asked me to finish my work. And me, bring the good samaritan I am, said yes. I went and got Ozan (he was sulking outside the palace gates) and we stole the diamond again (this time Osman may or may not have told us to). Escape round two worked out a little better this time and we left to Shantay Pass with the diamond in tow. Shantay was acting super weird (Meaning he sounded like he was possessed but hey, this is RS. People don’t get possessed here. Let’s be realistic.) when we went to talk to him but he had been standing out in the sun all day.
Out into the desert we went only this time, the second we entered, the ground started quacking, shaking, and baking. Then out of nowhere a sundial appeared. On the ransom note for the prince, Lady Keli had told us to follow the path of the sun so following the direction of an inanimate sundial such as this makes perfect sense. Ozan told me a quick story about the gods. There are eight of them, one for every day of the week. The first god, Het, apparently looked to most human so I moved the stick/pointer thing over the face of man image and poof the ground was shaking and quaking and another sundial appeared off in the distance. this time, when we picked the right image on the sundial, some bandits appeared. The lead bandit was acting just as Shantay had. Weird.
I guess the diamond was possessing and speaking through him. Apparently this diamond has no respect for personal space. Jerk. Anyway, we fought the bandits. Ozan continued to be useless then we moved on to the next sundial which turned out to be buried in quicksand which we also fell in. Fortunately/unfortunately for Ozan and me, there was a cavern underneath that saved us from drowning in sand. Once we landed the diamond fell out of my pocket and some spider creature came and scuttled away with it. This just keeps getting better and better. It took us awhile (since Ozan was sitting on a piece) but we got the sundial working again and it pointed us down the cave/tunnel we needed to follow to get back the diamond. At the end of said tunnel we found:
A cave full of spiders rolling balls of poop. I diamond was in one of those balls of poop. We had to run around slicing open those balls of poop until we found what we were looking for. It took forever, but I had to look for the “shining” ball of poop and slice it open. Each time it was a gem different than that of a diamond: a ruby, a sapphire, and an emerald. Finally we found that damned diamond but then we couldn’t get out of the cave. All of the sudden, Leela decided to show up and save us. Oh, and the new sundial was, like, right there. So much convenience was going on.
So, we found the last sindail and Lady Keli was standing not too far off with the prince and her two top-level henchmen. Ozan decided it would be a good idea to call this crazy bitch out but Lady Keli got kind of pissed and revealed herself as a goddess.
I had to fight off her two henchmen by myself since Ozan and Leela are worthless sacks and once I was finished I realized how pointless this all was because Lady Keli/Amascut possessed me and just took the diamond anyway. PLOT TWIST: she gave the prince back and we returned him to Al Kharid and the psychopath left us literally in the dust. Poor guy, the emir was his father and we had to break the news to him the hard way. But, since this is RS, Prince Ali was very understanding: “One can never be prepared for the death of a loved one.” A moment of silence for the dead Emir Shah, please.
Meanwhile, Amascut and that sketchy Jabari dude were chit-chatting somewhere far away. Turns out the Emir Shah didn’t die of a heart attack but was poisoned by the emissary. So yeah, ANOTHER PLOT TWIST. Amascut also mentioned another part of her plan, dealing with Scabaras, a different god but I feel that may be a different quest all-together.
Alas, at the end of the day, we returned the prince and Osman was very happy because Al Kharid was safe for the time being. I continued to reap the benefits of completing a quest.