Posts Tagged With: Damsel in Distress

Breaking of the blood pact.

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UPDATE: They all sold within a day or two. I feel so rich!

I began today’s session by spinning what flax was left in my bank account into some more bow strings. Once finished, I teleported up to Varrock and on to the GE (Grand Exchange). If you’re ever in a highly populated free world, you might notice the vast amounts of people hanging out at the Lumbridge Castle. Well, in a highly populated Member’s world, the place to be is the GE. There were players everywhere bartering their wares in the chat box rather than in the bidder’s box. Anyways, I put all my bow strings up for sale and I should be making a pretty penny off them due to the fact that they’re going for 177gp a string.

I was getting a little restless at this time so I went to activate some more lodestones on my map.

Me fighting a mugger outside an Edgeville general store.

Me fighting a mugger outside an Edgeville general store.

Edgeville is the closest to Varrock so it didn’t take me too long. For a new player, going out on the open road can be dangerous considering there are muggers, bandits, bears, and al sorts of PCPs out to get the low-levels. After that was all said and done, it was questing time! I’ve started picking one at random to do and see where that takes me. Fortunately this time I didn’t have another deep desert issue: I got the blood pact. This quest is set in Lumbridge and is available to non-members so feel free to give it a shot. I began by talking to Xenia, a woman standing in the graveyard just south of Lumbridge.

The gig: three ruffians kidnapped a damsel in distress and were going to sacrifice her. Crazy cultists. So down into the catacombs we went. I wish I had brought some sort of melee weapon because that is what you need to fight the first guy. Xenia walked me through literally every step.

Poor girl. She never stood a chance.

Poor girl. She never stood a chance.

All the bad guys were level three so if you don’t feel safe fighting a few level threes, go kill chickens somewhere until you do; or follow what I do and stock up on food before entering any dungeon. (Hint: Eating and fighting is probably the wisest tactic you’ll ever learn.) I kicked their butts, saved the girl, and left the catacombs. The best part? I got to keep the weapons the characters were using: a serious charge bow improvement. In the building right next to the entrance to the catacombs there is a coffin. I opened it a disturbed an unruly ghost. For some reason I couldn’t interact with it.

After I quick teleported over to Draynor and head over to Falador in order to activate that lodestone. On my way, I stopped by the clan camp just below the southern Falador gates. There I received my new clan cape which portrays our two clan symbols: a wizards hat and a bow. The cape itself is purple.

Since I’ve kind of been on a roll with this whole lodestone thing, I went to activate the two I had left on the far west coast of the RS mainland (these are all in the member’s world).  Ardougne was simple enough since it was right south of Seers’ village without any obstacles in the way.

Those bats were real jerks.

Those bats were real jerks.

My adventure to Yanille was quite a bit more exciting. I passed some people chopping down yews and then I was out in the open. Oh, and I was being harassed by these crazy bats… level 57 bats. At one point there were three of them attacking me at the same time. I tried to fight them off as best I could but I only had 100 health points left I had to make a mad dash for it.

These bats were mage bats so they could hit you even while you’re running away. (Hint: when you go up against ranged opponents, give your health a little more wiggle room than you would when fighting a melee enemy.) 

I was struck twice during my attempted escape and just barely was able to make it to the nearest bank to withdraw all that beef I’ve been harvesting off my cow-profit system. Then I went back out there to show them batsies who’s boss…meaning me. Ten steaks and three bats later, I succeeded in activated that darned Yanille lodestone. ADVENTURE = SUCCESS.

Here is a shortcut through The Blood Pact, if you’re interested.

**Next post: be ready for some video! Or, at least an attempt!

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Categories: Ardougne, Crafting, Defense, Edgeville, f2p, Falador, Lumbridge, p2p, Range, Seers Village, The Blood Pact, The Grand Exchange, Varrock, Woodcutting, Yanille | Tags: , , , , , , , , , , , , , | 2 Comments

The deep desert is not fun.

Wares officially bartered.

Wares officially bartered.

After Potam acquired her imp hide robes but she still had all those leather items in her bank. What do we do when we have an exceptional amount of items? We sell them! Sell them all! So, I teleported to the Varrock and headed to the Grand Exchange to barter my wares. Unfortunately none of these items are in particularly high demand so it will take some time to sell all of them.

Alright, moving on.

I was getting kind of tired of the whole Lumbridge/Varrock scene so after teleporting back to Lumbridge I headed south, out of Lumbridge, and then west over a bridge into Al Kharid, a desert city. I explored a bit and learned the castle there is on lockdown. You can’t get in anywhere but you can kill the guards if you’re bored but there really isn’t much else you can do to interact with the castle itself.

It is very beige there.

It is very beige there.

I moved on the rest of the city and activated the lodestone. The city itself is not very big but there are places to buy scimitars (Hint: this is the prime weapon for any melee-focused character), plate legs, or plate skirts. (You know, in case you want to look feminine when you’re killing goblins.) There ar also the Al Kharid games you can look into. Personally, I’ve always viewed these as a perfectly good waste of time and gp but whatever floats your goat. If you’re in need of snacks, there is a Kebab shop where you can buy…wait for it… kebabs for one gp. Kebabs are meant to be a bit risky though. Sometimes they can give you 300 health points while other times they can give you nothing. In addition to giving you health points, if you get a spectacularly delectable kebab it can even raise some combat stats whereas a putrid kebab can lower stats.

From there I headed south to where there was an alcove with a bank chest and from there I couldn’t go any further south without receiving this message (for f2p players, you shall not pass):

Psh.

Psh.

Obviously I clicked “Proceed Regardless” because I’m not afraid of anything and into the desert I ventured. To the right of this gate there was a weeping damsel in distress. Me, being the good samaritan that I am, asked her what was the matter and apparently her daughter had gone into the desert and NOT RETURNED. GASP.

THE QUEST HAS BEGUN.

I was told to follow some footsteps heading south and sure enough there were some footsteps in the sand clear as day.

It's like they wanted me to see them or something.

It’s like they wanted me to see them or something.

So, I followed said footsteps to a band of miners guarding some sort of gate. I sweet-talked my way (meaning I paid one miner five gp) into telling me how to get past the gate. apparently the guard captain had a key on him but he wasn’t going to let me in, of all people, unless I found some guy named Al Zaba Bhasim (possibly hiding in the west *hint*hint*wink*wink*), captured him, and brought him back to the head guard. All of the sudden I lost about three fourths of my health. I looked in my chat box: I guess we need waterskins to hang out in the desert. Who knew? Well, I certainly didn’t. I had maybe 100 health left out of 500 so I had to book it back to Al Kharid to buy some (4) waterskins. (Hint: you can buy them from the guy next to the guy selling game stuffs.) I also bought a desert shirt, boots, robe, a fake beard, and a turban. If you combine your turban with your fake beard it makes a desert disguise. I don’t know what it’s supposed to be used for but I put it on anyways, just in case.

So, with my sweet desert disguise and my waterskins I journeyed back to the desert, to the miners’ camp, and west to find that Al Zabadoobeedoo guy and return him to the hands of justice! Soon enough I found a camp and in the centermost tent was the tent-dwellers’ leader who told me that man doe not exist. I had to return to the captain, insult him for not fighting his own battles and then we fought. It took some time and a kebab but eventually I killed him, and look at that! He dropped a key!

Me in my desert garb.

Me in my desert garb stuck in my cell.

There I took the key, got in through the gate and I wasn’t in there a minute before some guards caught me and threw me in jail. Great.

I’ve tried to escape time and time again but to no avail. I’ve bent the bars, gone outside, talked to all the slaves, the cart drivers, and even the camel. I’ve checked all the crates and even snuck up to the second floor of the prison and talked to the captain. I tried to convince him there was a fire in the lower mines and instead of sounding the alarm I ran to save him first but I got nowhere. Oh, and I was caught and roughed up by some guards at least ten times whilst completing these tasks. I’m officially stuck. I guess I’ll have cave and check the wiki. Or maybe not… no matter how many times I get thrown back into jail, I will find a way! I promise you that! By the way, I’m down to one waterskin so I better figure this out soon or I’m going to die. Cool beans.

Categories: Al Kharid, f2p, Lumbridge, p2p, Quests, The Grand Exchange, Varrock | Tags: , , , , , , , , , , , , , , , , , , , , | 4 Comments

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